Grimdark in the City: On Warhammer 40,000 and urban warfare

A game of Warhammer 40,000. Distances between models on the playing field must be measured with tools, as there is no grid, apparently. Image: Joxemai/Wikimedia Commons.

In the grim darkness of the far future – as the blurb of every Warhammer 40,000 product begins – there is only war. Games Workshop’s sci-fi tabletop game and the books, comics, videogames and merch it has spawned are set in a dystopian universe where war is everywhere, on every world, in the deserts and the mountains and, yes, the streets of bleak futuristic cities.

In the slightly less grim darkness of about a decade ago, I found myself pitching Warhammer 40,000 novel ideas to Black Library, the publishing arm of the Games Workshop empire. This seemed like a good fit – I retained a fondness for the property from a brief phase of obsession during my teens, although I’d never been much of a wargamer, and I liked the Black Library books I read, which struck me as a kind of 21st century pulp, violent popular fiction. I could do that, I thought: I just needed to get my head into a military fiction mindset.

The war stories I was drawn to were not about sweeping battlefields or large scale manouveres, but urban warfare. There’s plenty of precedent in Warhammer 40,000 for ruined cityscapes – the human Imperium has hive cities on countless worlds, hideous urban sprawls of towering fascistic architecture, titanic statues looming over narrow streets and the morbid, skull-based iconography of the Imperium carved on every possible surface.

These cities are illustrated in striking fashion in the pages of the table top game’s chunky illustrated rulebooks, but also brought to life in elaborate dioramas for tabletop play or display, and Games Workshop sells the pieces to build your own structures. The idea of the shattered urban landscape as a battleground is firmly, if you’ll excuse the pun, entrenched.

As someone who isn’t a military history buff, and who never got entirely into the tabletop game because he doesn’t have the mindset for games of strategy, I needed to do a bit of research, and began to dig around the fact and fiction of urban warfare. I wanted to draw not just on formal warfare between nations – Stalingrad and other cities where war has dug in – but wider ideas of urban conflict, especially the increasingly militarised conflict between police and gangs in Brazil as fictionalised in movies like City of God and Elite Squad.

One research hole led me to this excellent post from BLDGBLOG about the way Bruce Willis’ John McClane negotiates the crawlspaces and lacunae of Nakatomi Plaza in the film Die Hard;  that in turn led me to ‘Lethal Theory’ by Eyal Weizman, a paper on how the Israeli Defence Force reimagines and reshapes the city in times of conflict. Both pieces portray a form of urban warfare where our ideas about architecture and space are deliberately disrupted to confound and destroy an entrenched enemy.

The short version: if the enemy has mastered the conventional space of corridors, streets, windows and doors through patrols, sniper spots and traps, then any incursion into their territory must avoid all those conventional routes and spaces. Just as John McClane used lift shafts, air vents and a swing from one window to another to evade and confound Hans Gruber’s gang, so Israeli forces smashed through doors, floors and ceilings to search for Palestinian militants in the West Bank, moving from room to room and avoiding any conventional, potentially hazardous form of entrance or exit.     

That’s a very simplified explanation, but it’s easy to start to see how clean fiction differs from complex reality. Die Hard’s Nakatomi Plaza is an office building, deserted apart from the terrorists and hostages, the latter of whom are being kept in one location: McClane can therefore smash through the cold, functional office environments safe in the knowledge that he’s trashing a soulless workplace and that only the bad guys can get hurt. There’s a frisson not just in the heroic challenge of one man against incredible odds, but the transgressive joy of seeing a work space like your own blown to bits as the site of redemptive violence.

The real life actions described in ‘Lethal Theory’ are more complicated. The spaces being violated by the IDF forces smashing through walls and ceilings were domestic: highly armed soldiers hammering or detonating their way into civilian homes, throwing in a flash grenade or even blind firing a few rounds to subdue those within. Civilians would then be handcuffed and locked in a room without food or water or toilet facilities until the end of the military action. While such operations are fraught with the possibility of danger and active threats beyond every wall that falls, they are palpably indifferent to the prospect of innocents in the way. As Weizman states, “The transgression of domestic boundaries must be seen as the very manifestation of state repression.” Ploughing through homes with military force isn’t just a route to approach armed enemies: it sends a powerful message to the civilians who encounter such aggression.     

My first Warhammer 40,000 novel, Iron Guard, weaves many of the ideas about urban conflict I’d researched into the story. I had a lead character who, prior to his recruitment into the Imperial Guard, negotiated the dangerous corridors of the hive complexes of his homeworld with the same fluidity that the characters in City of God traverse the favelas. I managed to work in some of the ideas about Nakatomi space, and the demolition tactics described in ‘Lethal Theory’. As in Die Hard, I gave my fictional heroes David and Goliath odds, and cleared innocent civilians out of their way, somewhat sanitising the realities for what was, after all, a work of fiction for entertainment.

In the end, I’m not sure whether much of it was even helpful in terms of the kind of escapist military fiction the Warhammer 40,000 fan wants to read. The universe of Warhammer 40,000 is a dystopia, but its one that requires a certain level of heroic identification; and those heroic plot beats are grounded in a military mythology of valour and heroic sacrifice that fits uneasily with a cautious room-to-room neutralisation of potential threats.

The Warhammer 40,000 universe is also based on a game, and games require clear rules and a level playing field, a certain level of fairness. Tabletop war games are rooted in Napoleonic ideals whereby the grand strategies of the generals win out – but that’s not the way modern urban warfare plays out at all. As Weizel says in ‘Lethal Theory’, the “complexity and ambiguity of urban reality” confounded the idea of a fixed battle plan: one of his interviewees told him, “It becomes impossible to draw up battle scenarios or single-track plans to pursue.” Instead of fixed plans, units need to be given the ‘toolbox’ of strategies to respond to the many scenarios they may encounter. These micro-decisions might be reflected in the moment-to-moment playing of a wargame – but they sit uneasily with the ideal of a game grounded in tactics.

In the end I wrote a couple of novels and several short stories in the Warhammer 40,000, but became burned out and moved on to other things – ironically, considering we’re talking about war fiction, I think I needed to have been deeper embedded in the fandom and fiction of the universe to do it justice.

Having started out trying to bring some awareness of modern urban conflict into my work on the property, I ended up rooting my later stories in a more straightforward idea of conventional warfare drawn from the past – of war story tropes like naval battles and siege weapons, trenches and bunkers. I will leave it to readers to decide whether my work in the universe gets more or less interesting as I settled into a more conventional war story groove; you can find them all here.

Maybe there’s a smarter writer out there who can crack the formula of injecting the real life ambiguities of modern urban warfare into the operatic military dystopia of Warhammer 40,000. (They might have done it already, I always had a problem keeping up with my fellow writers on the line.) Or perhaps the reality is a too grim, too dark, too muddy and ambivalent for even that bleak universe.

 
 
 
 

What other British cities can learn from the Tyne & Wear Metro

A Metro train at Monument. Image: Callum Cape/Wikipedia.

Ask any person on the street what they know about Newcastle, and they’ll list a few things. They’ll mention the accent; they’ll mention the football; they’ll mention brown ale and Sting and Greggs. They might even mention coal or shipbuilding, and then the conversation will inevitably turn political, and you’ll wish you hadn’t stopped to ask someone about Newcastle at all.

They won’t, however, mention the Tyne and Wear Metro, because they haven’t probably heard of it – which is a shame, because the Metro is one of the best things the north-east has to offer.

Two main issues plague suburban trains. One is frequency. Suburban rail networks often run on poor frequency; to take Birmingham for an example, most of its trains operate at 30-minute intervals.

The other is simplicity. Using Birmingham again, the entire system is built around New Street, leading to a very simple network. Actually, that’s not quite true: if you’re coming from Leamington Spa, Warwick, Stourbridge, Solihull or a host of other major minor (minor major?) towns, you don’t actually connect to New Street – no, you don’t even connect to the ENTIRE SYSTEM BUILT AROUND NEW STREET except at Smethwick Galton Bridge, miles away in the western suburbs, where the physical tracks don’t even connect – they pass over each other. Plus, what on earth is the blue line to Walsall doing?

An ageing map of the West Midlands rail network: click any of the images in this article to expand them. Image: Transport for the West Midlands/Centro.

But Newcastle has long been a hub of railway activity. Tragically, the north-east has fewer active railway lines than any other region of the UK. Less tragically, this is because Tyne and Wear has the Metro.


The Metro was formed in 1980 from a somewhat eccentric collection of railways, including freight-only lines, part of the old Tyneside Electrics route, underground tunnelling through the city centre, track-sharing on the National Rail route to Sunderland, and lines closed after the Beeching axe fell in the early 1960s.

From this random group of railway lines, the Metro has managed to produce a very simple network of two lines. Both take a somewhat circuitous route, the Yellow line especially, because it’s literally a circle for much of its route; but they get to most of the major population centres. And frequency is excellent – a basic 5 trains an hour, with 10 tph on the inner core, increasing at peak times (my local station sees 17 tph each way in the morning peak).

Fares are simple, too: there are only three zones, and they’re generally good value, whilst the Metro has been a national leader in pay-as-you-go technology (PAYG), with a tap-in, tap-out system. The Metro also shares many characteristics of European light rail systems – for example, it uses the metric system (although this will doubtless revert to miles and chains post-Brexit, whilst fares will be paid in shillings).

 

The Metro network. Image: Nexus.

Perhaps most importantly, the Metro has been the British pioneer for the Karlsruhe model, in which light rail trains share tracks with mainline services. This began in 2002 with the extension to Sunderland, and, with new bi-mode trains coming in the next ten years, the Metro could expand further around the northeast. The Sheffield Supertram also recently adopted this model with its expansion to Rotherham; other cities, like Manchester, are considering similar moves.

However, these cities aren’t considering what the Metro has done best – amalgamated local lines to allow people to get around a city easily. Most cities’ rail services are focused on those commuters who travel in from outside, instead of allowing travel within a city; there’s no coherent system of corridors allowing residents to travel within the limits of a city.

The Metro doesn’t only offer lessons to big cities. Oxford, for example, currently has dire public transport, focused on busy buses which share the same congested roads as private vehicles; the city currently has only two rail stations near the centre (red dots).

Image: Google.

But it doesn’t need to be this way. For a start, Oxford is a fairly lateral city, featuring lots of north-south movements, along broadly the same route the railway line follows. So, using some existing infrastructure and reinstating other parts, Oxford’s public transport could be drastically improved. With limited engineering work, new stations could be built on the current track (blue dots on the map below; with more extensive work, the Cowley branch could be reinstated, too (orange dots). Electrify this new six-station route and, hey presto, Oxford has a functioning metro system; the short length of the route also means that few trains would be necessary for a fequent service.

Image: Google.

Next up: Leeds. West Yorkshire is a densely populated area with a large number of railway lines. Perfect! I hear you cry. Imperfect! I cry in return. Waaaaaah! Cry the people of Leeds, who, after two cancelled rapid transit schemes, have had enough of imaginative public transport projects.

Here’s a map of West Yorkshire:

Image: Google.

Here’s a map of West Yorkshire’s railway network:

 ​

Image: West Yorkshire Metro.

The problem is that all of the lines go to major towns, places like Dewsbury, Halifax or Castleford, which need a mainline connection due to their size. Options for a metro service are limited.

But that’s not to say they’re non-existent. For example, the Leeds-Bradford Interchange line passes through densely populated areas; and anyway, Bradford Interchange is a terminus, so it’s poorly suited to service as a through station, as it’s currently being used.

Image: Google.

With several extra stops, this line could be converted to a higher frequency light rail operation. It would then enter an underground section just before Holbeck; trains from Halifax could now reach Leeds via the Dewsbury line. The underground section would pass underneath Leeds station, therefore freeing up capacity at the mainline station, potentially simplifying the track layout as well.

 

Image: Google.

Then you have the lines from Dewsbury and Wakefield, which nearly touch here:

Image: Google.

By building a chord, services from Morley northwards could run into Leeds via the Wakefield line, leaving the Dewsbury line north of Morley open for light rail operation, probably with an interchange at the aforementioned station.

Image: Google.

The Leeds-Micklefield section of the Leeds-York line could also be put into metro service, by building a chord west of Woodlesford over the River Aire and connecting at Neville Hill Depot (this would involve running services from York and Selby via Castleford instead):

The path of the proposed chord, in white. Image: Google.

With a section of underground track in Leeds city centre, and an underground line into the north-east of Leeds – an area completely unserved by rail transport at present – the overall map could look like this, with the pink and yellow dots representing different lines:

Et voila! Image: Google.

Leeds would then have a light-rail based public transport system, with potential for expansion using the Karlsruhe model. It wouldn’t even be too expensive, as it mainly uses existing infrastructure. (Okay, the northeastern tunnel would be pricey, but would deliver huge benefits for the area.)

Why aren’t more cities doing this? Local council leaders often talk about introducing “metro-style services” – but they avoid committing to real metro projects because they’re more expensive than piecemeal improvements to the local rail system, and they’re often more complex to deliver (with the lack of space in modern-day city centres, real metro systems need tunnels).

But metro systems can provide huge benefits to cities, with more stops, a joined-up network, and simpler fares. More cities should follow the example of the Tyne and Wear Metro.