“The City & the City & the Squirtle”: What can China Miéville teach us about Pokemon Go?

Pokemon Go outside the White House. Image: Getty.

An elderly woman was walking slowly away from me in a shambling sway. She turned her head and looked at me. I was struck by her motion, and I met her eyes. I wondered if she wanted to tell me something. In my glance I took in her clothes, her way of talking, of holding herself, and looking.

With a hard start, I realised that she was not on Gunter-Strasz at all, and that I should not have seen her.

In China Miéville’sThe City & the City the cities of Besźel and UlQoma are cities with a strange attachment. The two places are intermingled; one street in Besźel and the next in UlQoma, with “crosshatched” areas where the two cities exist right on top of each other. In the crosshatch one building might be in a different city to the next, and people mingle in the streets “unseeing” their neighbours that belong somewhere else.

The book introduces us to unificationists who insist that there was no real difference, as well as nationalists of both stripes who want to annex the other side. But far more numerous than any of these are the ordinary citizens of both cities who do the work of keeping the cities separate every day, in their thousand unseeings of people and places right in front of the them, but in a foreign land.

This book works so well because of a sense that this conceit literalises something that is true of every city. There are places that are home, places that are not – and places where people walk past each other, ignoring lives that are right next door but might as well be in another country.

I bring this up because, when we talk about augmented reality games as a new way of interacting with The City, hidden inside our discussion is the idea that there is only one City to augment.

Pokemon Go in Melbourne. Image: Getty

At its most sci-fi, augmented reality can be seen in technology like Google Glass, which superimposes information over your vision to add context to the world you’re seeing. But this is just a high tech version of an old idea. A tour guide walking with you through a city’s streets is itself a form of “augmented reality”, revealing hidden histories and stories that change how you see a place. And what is a ghost tour but an AR fantasy experience, exploring a different world with different rules, hidden right beneath our own?

What makes AR games different is you can interact with this other place: your actions can change it. Niantic’s Pokémon Go is essentially a re-skin of their other game Ingress. But Ingress’ game mechanics were built around a sci-fi conspiracy story, with unseen alien intrusions into the real world, Pokémon Go has a far more appealing angle. There is a world that overlaps this one, and it’s your childhood. It’s back! In app form!

Niantic released access to a whole alternate world overnight. This action created both a distinction between players and non-players (why are all these people here and staring at their phones?), and a different set of rules on how players should interact in public spaces. And as the game requires physical presence at certain places, it brings people together in an unusual way: people walk with their phone out, a shibboleth of their membership of the new community.

Like a power cut that disrupts the normal flow of life and brings people out on the streets, Pokémon Go temporarily disrupts the idea that you don’t have things in common with these strangers. These are people who grew up to find themselves living different lives, but Pokémon Go creates a new space on top of all the different cities, based around a touchstone they all have in common.

Pokemon Go in Kuwait City. Image: Getty

But the every day world can’t be easily pushed aside with an app. In recent Pokémon games, you can set your gender and skin tone, without that setting some areas or interactions out of bounds. Dropping game rules that don’t see physical features as significant onto the real world leads to clashes between game rules and social ones. Walking back and forth on random streets looking for Pokémon might be a different experience, with real world risks, depending on the colour of your skin.

Alternatively, game rules can be manipulated for real world advantage. Players can use a lure to bring more Pokémon to an area, which in turn lures other players – great if you’re looking for people to rob.

One of things The City & the City does well is take the reader from thinking the situation is absurd – it’s all clearly one place – to believing that there is value in seeing Besźel and UlQoma as separate; that something is lost in the idea of unification. This isn’t to say that our divisions are inherently Good and Proper (which takes us quickly to “people should just know their place” and “separate but equal”): it’s simply to recognise that cities with millions of people are too big to have just one culture. The real benefit of healthy cities is constructive cross-hatching, where people exist in multiple identities at once.

Pokémon Go might not change break down social rules, or last longer than a year – but augmented reality, where people can share the same experience of a different place, will have an impact on the cities of the future. Whether this is a good thing or not will likely depend on the audience size. Will these new realities bring people together, or make the world more insular? What kind of cross-hatching does your app create?

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Five ways in which the rest of the world can avoid the homelessness crisis plaguing the US

Housing for all. Image: Nicobobinus/Flickr/creative commons.

Homelessness is a growing problem in the UK, where the number of people sleeping rough has doubled since 2010, yet it is dwarfed by the scale of the issue in the US. More than 500,000 homeless were found across the US during just one night, compared to the UK’s 2017 count of 4,751. Changes in the definition of homelessness and flawed methodologies suggest that the true number for the US could be anywhere from 2.5 to 10.2 times greater.

Millions more live in overcrowded or slum housing, forced to choose between the damage that poor conditions do to their physical and mental health, and the street. All of the US’s housing issues – from foreclosures to evictions to poor conditions – hit communities of colour the hardest.

This is due to a legacy of discrimination, which continues to undercut any commitment to safe and decent housing for all residents, whether in the private or public sector. In my recent book, City of Segregation, I explain how the long, violent history of creating spaces for the white and privileged classes is embedded in a number of practices, which continue in US cities to this day.

Exporting inequality

As private developers and investors seek out urban land in major cities around the world to secure their fortunes, real estate patterns and practices developed within the US are increasingly being observed elsewhere.

In cities as diverse as London, Sydney and Durban, community groups which have been working for decades to improve their neighbourhoods languish with little public or private resource. Meanwhile, developers create spaces for foreign investors and new residents, who anticipate certain protections and privileges such as greater security, high quality amenities and neighbours with similar interests and backgrounds.

This is a driving force behind rising evictions and the criminalisation of homelessness, alongside gated communities, hostile architecture, “broken windows” policing with its focus on prosecuting activities such as graffiti or jaywalking and the growing privatisation of public spaces through regeneration.

But there is still time for other countries to choose a different path. The UK, in particular, can build on the legacies of the post-war political consensus that all residents should have access to quality housing, and its acknowledgement of institutional racism and some history of government anti-racist campaigning.

Both legacies should be improved, but a renewed commitment to a programme of housing and anti-racism are central to increasing equality, prosperity and well-being for all. Based on my research, I’ve come up with five steps which the UK and countries like it can follow, to ensure that future development reduces – rather than drives – homelessness and inequality.


1. Build social housing

Unlike the US, the UK acknowledges a right to a home, and within living memory provided it for a huge swathe of British society. Social housing – whether in the form of traditional council flats, cooperatives or community land trusts – provides a variety of housing types and keeps rents from rising too far beyond wages.

When social housing is widely available, it makes a huge difference to people who – for one reason or another, and often through no fault of their own – become homeless. With social housing to fall back on, homelessness is a temporary condition which can be safely resolved. Without it, homelessness can become a life-destroying downwards spiral.

2. Preserve and expand community assets

Severe segregation in the US stripped entire communities of access to quality food, jobs, education, green spaces, services, banks and loans. Poverty is endemic, and can easily tip into homelessness. While far from perfect, the UK’s post-war commitment to universal provision of services, such as education and health care, and building social housing across all neighbourhoods underpinned a surge in upward mobility.

This achievement should be salvaged from the damage done by Right To Buy – a policy which sold off social housing without replacing it – and austerity, which has prompted a sell-off of public assets and land, as well as the closure of childrens’ services, libraries and community centres.

3. Decommodify housing

A market geared towards building apartment blocks for the portfolios of investors who will never live in them cannot produce the kind of housing and neighbourhoods which residents need, much less at a price they can afford.

While London has been badly affected for some time, this trend is now spreading to other areas of the UK and Europe. Local and national governments must act to prevent global demand for housing as investments from driving prices beyond the reach of those who need real homes.

4. Build communities, not walls

Gates, bars, armed security and homeowner restrictions are all ugly traits of private housing developed within the US context of desperate inequality and racism. The UK has a long and vibrant tradition of community development, creating a supportive built environment and social infrastructure of schools, libraries and other municipal services for residents.

Community assets. Image: Helen K/Flickr/creative commons.

This kind of development, and the social mobility and growing equality it fosters, safeguards public health and safety – not big walls, barbed wire and security guards. The private rented sector in the UK should be regulated to bring it more in line with Europe, where tenants prosper with security of tenure and strong regulation of rents and rent increases.

5. Raise your voice

Those who are bearing the brunt of our current housing crisis must be at the centre of efforts to change it. From tenants’ associations and renters’ unions, to campaign groups such as Justice for Grenfell, it’s vital to support those voices advocating fairer housing rights.

This also means rejecting austerity’s constant cuts to public services, funding social support for physical and mental health and ensuring that homes are safe, decent and secure, to create a safety net for those who are working to improve their communities.

The Conversation

Andrea Gibbons, Researcher in Sustainable Housing and Urban Studies, University of Salford.

This article is republished from The Conversation under a Creative Commons license. Read the original article.