“The City & the City & the Squirtle”: What can China Miéville teach us about Pokemon Go?

Pokemon Go outside the White House. Image: Getty.

An elderly woman was walking slowly away from me in a shambling sway. She turned her head and looked at me. I was struck by her motion, and I met her eyes. I wondered if she wanted to tell me something. In my glance I took in her clothes, her way of talking, of holding herself, and looking.

With a hard start, I realised that she was not on Gunter-Strasz at all, and that I should not have seen her.

In China Miéville’sThe City & the City the cities of Besźel and UlQoma are cities with a strange attachment. The two places are intermingled; one street in Besźel and the next in UlQoma, with “crosshatched” areas where the two cities exist right on top of each other. In the crosshatch one building might be in a different city to the next, and people mingle in the streets “unseeing” their neighbours that belong somewhere else.

The book introduces us to unificationists who insist that there was no real difference, as well as nationalists of both stripes who want to annex the other side. But far more numerous than any of these are the ordinary citizens of both cities who do the work of keeping the cities separate every day, in their thousand unseeings of people and places right in front of the them, but in a foreign land.

This book works so well because of a sense that this conceit literalises something that is true of every city. There are places that are home, places that are not – and places where people walk past each other, ignoring lives that are right next door but might as well be in another country.

I bring this up because, when we talk about augmented reality games as a new way of interacting with The City, hidden inside our discussion is the idea that there is only one City to augment.

Pokemon Go in Melbourne. Image: Getty

At its most sci-fi, augmented reality can be seen in technology like Google Glass, which superimposes information over your vision to add context to the world you’re seeing. But this is just a high tech version of an old idea. A tour guide walking with you through a city’s streets is itself a form of “augmented reality”, revealing hidden histories and stories that change how you see a place. And what is a ghost tour but an AR fantasy experience, exploring a different world with different rules, hidden right beneath our own?

What makes AR games different is you can interact with this other place: your actions can change it. Niantic’s Pokémon Go is essentially a re-skin of their other game Ingress. But Ingress’ game mechanics were built around a sci-fi conspiracy story, with unseen alien intrusions into the real world, Pokémon Go has a far more appealing angle. There is a world that overlaps this one, and it’s your childhood. It’s back! In app form!

Niantic released access to a whole alternate world overnight. This action created both a distinction between players and non-players (why are all these people here and staring at their phones?), and a different set of rules on how players should interact in public spaces. And as the game requires physical presence at certain places, it brings people together in an unusual way: people walk with their phone out, a shibboleth of their membership of the new community.

Like a power cut that disrupts the normal flow of life and brings people out on the streets, Pokémon Go temporarily disrupts the idea that you don’t have things in common with these strangers. These are people who grew up to find themselves living different lives, but Pokémon Go creates a new space on top of all the different cities, based around a touchstone they all have in common.

Pokemon Go in Kuwait City. Image: Getty

But the every day world can’t be easily pushed aside with an app. In recent Pokémon games, you can set your gender and skin tone, without that setting some areas or interactions out of bounds. Dropping game rules that don’t see physical features as significant onto the real world leads to clashes between game rules and social ones. Walking back and forth on random streets looking for Pokémon might be a different experience, with real world risks, depending on the colour of your skin.

Alternatively, game rules can be manipulated for real world advantage. Players can use a lure to bring more Pokémon to an area, which in turn lures other players – great if you’re looking for people to rob.

One of things The City & the City does well is take the reader from thinking the situation is absurd – it’s all clearly one place – to believing that there is value in seeing Besźel and UlQoma as separate; that something is lost in the idea of unification. This isn’t to say that our divisions are inherently Good and Proper (which takes us quickly to “people should just know their place” and “separate but equal”): it’s simply to recognise that cities with millions of people are too big to have just one culture. The real benefit of healthy cities is constructive cross-hatching, where people exist in multiple identities at once.

Pokémon Go might not change break down social rules, or last longer than a year – but augmented reality, where people can share the same experience of a different place, will have an impact on the cities of the future. Whether this is a good thing or not will likely depend on the audience size. Will these new realities bring people together, or make the world more insular? What kind of cross-hatching does your app create?

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Transport for London’s fare zones secretly go up to 15

Some of these stations are in zones 10 to 12. Ooooh. Image: TfL.

The British capital, as every true-blooded Londoner knows, is divided into six concentric zones, from zone 1 in the centre to zone 6 in the green belt-hugging outer suburbs.

These are officially fare zones, which Transport for London (TfL) uses to determine the cost of your tube or rail journey. Unofficially, though, they’ve sort of become more than that, and like postcodes double as a sort of status symbol, a marker of how London-y a district actually is.

If you’re the sort of Londoner who’s also interested in transport nerdery, or who has spent any time studying the tube map, you’ll probably know that there are three more zones on the fringes of the capital. These, numbered 7 to 9, are used to set and collect fares at non-London stations where the Oyster card still works. But they differ from the first six, in that they aren’t concentric rings, but random patches, reflecting not distance from London but pre-existing and faintly arbitrary fares. Thus it is that at some points (on the Overground to Cheshunt, say) trains leaving zone 6 will visit zone 7. But at others they jump to 8 (on the train to Dartford) or 9 (on TfL rail to Brentwood), or skip them altogether.

Anyway: it turns out that, although they’re keeping it fairly quiet, the zones don’t stop at 9 either. They go all the way up to 15.

So I learned this week from the hero who runs the South East Rail Group Twitter feed, when they (well, let’s be honest: he) tweeted me this:

The choice of numbers is quite odd in its way. Purfleet, a small Thames-side village in Essex, is not only barely a mile from the London border, it’s actually inside the M25. Yet it’s all the way out in the notional zone 10. What gives?

TfL’s Ticketing + Revenue Update is a surprisingly jazzy internal newsletter about, well, you can probably guess. The September/October 2018 edition, published on WhatDoTheyKnow.com following a freedom of information request, contains a helpful explanation of what’s going on. The expansion of the Oyster card system

“has seen [Pay As You Go fare] acceptance extended to Grays, Hertford East, Shenfield, Dartford and Swanley. These expansions have been identified by additional zones mainly for PAYG caping and charging purposes.

“Although these additional zones appear on our staff PAYG map, they are no generally advertised to customers, as there is the risk of potentially confusing users or leading them to think that these ones function in exactly the same way as Zones 1-6.”


Fair enough: maps should make life less, not more, confusing, so labelling Shenfield et al. as “special fares apply” rather than zone whatever makes some sense. But why don’t these outer zone fares work the same way as the proper London ones?

“One of the reasons that the fare structure becomes much more complicated when you travel to stations beyond the Zone 6 boundary is that the various Train Operating Companies (TOCs) are responsible for setting the fares to and from their stations outside London. This means that they do not have to follow the standard TfL zonal fares and can mean that stations that are notionally indicated as being in the same fare zone for capping purposes may actually have very different charges for journeys to/from London."

In other words, these fares have been designed to fit in with pre-existing TOC charges. Greater Anglia would get a bit miffed if TfL unilaterally decided that Shenfield was zone 8, thus costing the TOC a whole pile of revenue. So it gets a higher, largely notional fare zone to reflect fares. It’s a mess. No wonder TfL doesn't tell us about them.

These “ghost zones”, as the South East Rail Group terms them, will actually be extending yet further. Zone 15 is reserved for some of the western-most Elizabeth line stations out to Reading, when that finally joins the system. Although whether the residents of zone 12 will one day follow in the venerable London tradition of looking down on the residents of zones 13-15 remains to be seen.

Jonn Elledge was the founding editor of CityMetric. He is on Twitter as @jonnelledge and on Facebook as JonnElledgeWrites.