“The City & the City & the Squirtle”: What can China Miéville teach us about Pokemon Go?

Pokemon Go outside the White House. Image: Getty.

An elderly woman was walking slowly away from me in a shambling sway. She turned her head and looked at me. I was struck by her motion, and I met her eyes. I wondered if she wanted to tell me something. In my glance I took in her clothes, her way of talking, of holding herself, and looking.

With a hard start, I realised that she was not on Gunter-Strasz at all, and that I should not have seen her.

In China Miéville’sThe City & the City the cities of Besźel and UlQoma are cities with a strange attachment. The two places are intermingled; one street in Besźel and the next in UlQoma, with “crosshatched” areas where the two cities exist right on top of each other. In the crosshatch one building might be in a different city to the next, and people mingle in the streets “unseeing” their neighbours that belong somewhere else.

The book introduces us to unificationists who insist that there was no real difference, as well as nationalists of both stripes who want to annex the other side. But far more numerous than any of these are the ordinary citizens of both cities who do the work of keeping the cities separate every day, in their thousand unseeings of people and places right in front of the them, but in a foreign land.

This book works so well because of a sense that this conceit literalises something that is true of every city. There are places that are home, places that are not – and places where people walk past each other, ignoring lives that are right next door but might as well be in another country.

I bring this up because, when we talk about augmented reality games as a new way of interacting with The City, hidden inside our discussion is the idea that there is only one City to augment.

Pokemon Go in Melbourne. Image: Getty

At its most sci-fi, augmented reality can be seen in technology like Google Glass, which superimposes information over your vision to add context to the world you’re seeing. But this is just a high tech version of an old idea. A tour guide walking with you through a city’s streets is itself a form of “augmented reality”, revealing hidden histories and stories that change how you see a place. And what is a ghost tour but an AR fantasy experience, exploring a different world with different rules, hidden right beneath our own?

What makes AR games different is you can interact with this other place: your actions can change it. Niantic’s Pokémon Go is essentially a re-skin of their other game Ingress. But Ingress’ game mechanics were built around a sci-fi conspiracy story, with unseen alien intrusions into the real world, Pokémon Go has a far more appealing angle. There is a world that overlaps this one, and it’s your childhood. It’s back! In app form!

Niantic released access to a whole alternate world overnight. This action created both a distinction between players and non-players (why are all these people here and staring at their phones?), and a different set of rules on how players should interact in public spaces. And as the game requires physical presence at certain places, it brings people together in an unusual way: people walk with their phone out, a shibboleth of their membership of the new community.

Like a power cut that disrupts the normal flow of life and brings people out on the streets, Pokémon Go temporarily disrupts the idea that you don’t have things in common with these strangers. These are people who grew up to find themselves living different lives, but Pokémon Go creates a new space on top of all the different cities, based around a touchstone they all have in common.

Pokemon Go in Kuwait City. Image: Getty

But the every day world can’t be easily pushed aside with an app. In recent Pokémon games, you can set your gender and skin tone, without that setting some areas or interactions out of bounds. Dropping game rules that don’t see physical features as significant onto the real world leads to clashes between game rules and social ones. Walking back and forth on random streets looking for Pokémon might be a different experience, with real world risks, depending on the colour of your skin.

Alternatively, game rules can be manipulated for real world advantage. Players can use a lure to bring more Pokémon to an area, which in turn lures other players – great if you’re looking for people to rob.

One of things The City & the City does well is take the reader from thinking the situation is absurd – it’s all clearly one place – to believing that there is value in seeing Besźel and UlQoma as separate; that something is lost in the idea of unification. This isn’t to say that our divisions are inherently Good and Proper (which takes us quickly to “people should just know their place” and “separate but equal”): it’s simply to recognise that cities with millions of people are too big to have just one culture. The real benefit of healthy cities is constructive cross-hatching, where people exist in multiple identities at once.

Pokémon Go might not change break down social rules, or last longer than a year – but augmented reality, where people can share the same experience of a different place, will have an impact on the cities of the future. Whether this is a good thing or not will likely depend on the audience size. Will these new realities bring people together, or make the world more insular? What kind of cross-hatching does your app create?

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Wild boar are moving back to Genoa, and not everyone is pleased

A wild boar, c1933. Image: Getty.

Crossing the Ponte Gerolamo Serra in the Italian city of Genoa, I spotted a small crowd clustered by the river wall. I approached, intrigued, and peered over the wall to discover the subject of their delight: a sounder of eight wild boars – the adults sheltering from the heat in the undergrowth, while the juveniles foraged among the foliage that grows in the river bed during the dry summer months.

In any other city, such a sight might have been surprising. But in Italy, and particularly in the region of Liguria, where Genoa is located, the population of wild boars has been increasing at such a rapid rate that these incidents are now common. Across the country, it’s estimated that the population has risen from 600,000 to 1m over the past decade.

But while wild boars may look comically out of place trotting about the city, it’s actually a natural result of the way people have migrated – and the wars they have fought – over the course of recent history.

Making a comeback

A species native to Europe, the wild boar (or “cinghiale”, in Italian) largely disappeared from its historical territories during the 18th and 19th centuries. Their decline was widely attributed to the combined effects of habitat change, competition for space and resources and, of course, hunting.

Wild boars were a prized quarry, revered for their ferocity – and the danger involved in pursuing them. According to local folklore from the region of Liguria, the last truly wild boar was hunted and killed in 1814, in the province of Savona.

After an absence of more than a century, wild boar began to return to Liguria, and to the neighbouring region of Piedmont. A further influx occurred during World War I, when it’s believed that military activities in the south-east of France forced parts of the population back into Italy over the Alps.

Although hunting fraternities were quick to augment this fledgling population with wild boars transported from elsewhere, the return of the species was primarily due to natural causes. From the 1950s onwards, traditional agricultural practices were abandoned as more and more people moved from rural towns into the cities. This meant that large areas of formerly cultivated terraces and pastures were rapidly overgrown, fast becoming dense secondary woodlands.

A city gone wild

This spontaneous “rewilding” has become a controversial issue in the region. Many conservationists and environmental organisations consider the region’s return to a “wild state” a success. But others believe that the encroaching wilderness signals a loss of traditional woodland knowledge and a reduction of biodiversity, associated with the pastures and meadows.


The province of Genoa is among the areas most densely populated by wild boar in Italy, with an estimated 25 boar per 10km². Rewilding processes have brought woodlands to the city limits, blurring the boundary between rural and urban areas. The species has expanded beyond the hinterlands, colonising highly urbanised, densely populated city spaces in Genoa, drawn by the abundance of food waste created by humans.

In 2009, the infamous boar Pierino made his home at Righi, on the outskirts of Genoa, where he was routinely fed with focaccia by enthusiasts. Today, a family of wild boar call the Albergo dei Poveri – a historical hostel for the Genoese poor in the city centre – their home.

But while their antics are often recorded and shared with glee on social media, the threats posed by the presence of wild animals has become a preoccupation for the city’s municipal administration.

Boorish behaviour

Wild boar have been involved in a number of traffic accidents, and have proven to be particularly dangerous when with their young, attacking dogs and even people. The city council in Genoa has put forward many proposals to reduce the number of animals in the city, ranging from forced removals, to sterilisation, increased attention to waste disposal and approved hunts. About 90 wild boar were reportedly culled in 2018.

Needless to say, each of these measures has been hotly debated. Animal advocacy groups staunchly oppose the proposals, and sometimes obstruct the authorities’ attempts to take action, often sending patrols to care for the animals, and even give them names. But other residents are displeased with the animals’ presence in the city, and have consulted with the council on how to address the problems that they cause.

And so Genoa continues to grapple with thorny issues surrounding the presence of wild boar in the city, with the city authorities seeking to resolve a polemical issue that embroils the lives of animals and humans alike. So far, a collective, coherent and communally agreeable strategy has proven evasive; one that considers the need for public safety, hygiene and health with the ethical responsibilities towards to wild boar themselves.

Meanwhile, the animals themselves continue to lounge and forage beneath the Ponte Gerolamo Serra and elsewhere, bringing a little of the wilderness into the city.

The Conversation

Robert Hearn, Assistant Professor in Human Geography, University of Nottingham.

This article is republished from The Conversation under a Creative Commons license. Read the original article.